Outcome
Results and impact
- Homepage game cards with lightweight recommendation signals.
- Tag filters and category navigation.
- Independent routes for each game.
A curated set of classic casual web games
A lightweight instant-play game hub with category and tag filters, plus direct routes for each game.

Overview
Outcome
Decision
Evidence
Visual history
This timeline keeps a readable visual memory of the surface, so the newest cover can stay on the project card without erasing what came before.

Latest
Latest
2026-04-04

Archived
Archived cover
2026-04-04
Case study
01
Outcome
02
Decision
03
Evidence
04
Role
05
Problem
06
Constraints
07
Background
In a casual game collection, the key experience is immediate access. Discovery should lead to play with almost no friction.
08
Scenario
09
Delivery
10
Design
11
Tech
Flow
This version is best understood as a living product: entry points, feedback loops, and completion states matter as much as the surface design.
Browse / Play / Repeat
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Access
This entry is preserved as archive context. The strongest way to read it is through the visual record, the key decisions, and the surrounding body of work.